arcadoo
NewSplitentrap — now on Google Play →

We make games you remember.

arcadoo is an independent studio that designs and builds games and apps for mobile and the web — with joy, care for the details and respect for the people who play them.

4games
1100+levels to play
8languages
2platforms: Android & web
Our games

Four games. One goal: a great time.

Quick games you play alone or with friends — the kind that always asks for “one more round”.

LookRememberLevel upDuel
🧠 Memory game ⚔️ Duels
Pixomento

Pixomento

See it. Remember it. Win it.

01

Look

A real photo appears for a few seconds. Notice every detail — colours, objects, numbers.

02

Remember

The photo disappears and the question comes. What colour was the towel? How many windows were there?

03

Level up

100 levels and 10 tiers. As you climb, rounds and photos multiply and the clock gets shorter.

04

Duel

Invite friends or find a random opponent. Each player has 24 hours for their round, and the points shield saves you from a loss.

Name Animal Plant

Name Animal Plant

The classic party game — now online.

01

Create a room

Pick categories — Name, Animal, Plant, Thing, City, Job — rounds and time, and invite your friends.

02

Join public rooms

No friends around? Join open rooms with players from all over the world, in 8 languages.

03

AI does the scoring

Artificial intelligence checks the answers instantly, and everyone agrees with one tap — no endless arguments.

04

Chat with the group

Chat in the room, rule-changing bonuses and a leaderboard to brag about.

Create a roomJoin public roomsAI does the scoringChat with the group
🤖 AI scoring 🌍 8 languages
Split the fieldKeep the balls away1,000 levels & a daily challenge1 vs 1 duels
⚡ Arcade 🎯 1,000 levels
Splitentrap

Splitentrap

Split the field. Claim your space.

01

Split the field

Swipe horizontally or vertically to build a line. One clever move is all it takes.

02

Keep the balls away

While the line is building, no ball may touch it. Close off areas without balls to gain coverage.

03

1,000 levels & a daily challenge

A Path all the way to level 1,000, with new balls and power-ups, and a shared challenge every day.

04

1 vs 1 duels

Play friends or a random opponent, live or asynchronously. And offline, too, for single-player.

Element Keepers

Element Keepers

Build a maze. Catch creatures. Hold the nest.

01

Build a maze

Place rocks and creatures anywhere. Enemies find their own way to the nest — you make that way as long as you can.

02

Catch wild creatures

24 creatures across 8 elements. Weaken them and throw a net — from common to legendary, and now and then a rare shiny.

03

Fill your creature book

Evolve your creatures, keep their levels from map to map and get a gift every day.

04

Endless maps & co-op

Every map has 10 waves and brings something new. Play alone or online with a friend, in your browser or on Android.

Build a mazeCatch wild creaturesFill your creature bookEndless maps & co-op
🛡️ Tower defense 🐾 24 creatures
The details

Small things that make the big difference.

Every second counts

In Pixomento the clock is running — and your memory runs faster.

5

Letter, category, go!

One letter for everyone in Name Animal Plant. Who thinks of it first?

AI that scores fairly

Answers are checked instantly, so the game never stalls.

Split, close, win

In Splitentrap every line steals space from the balls.

8 languages

Players from all over the world.

A leaderboard that lifts you

Points, tiers and rematches — there's always a reason for one more round.

What we do

From the idea to your screen.

We design, build and run our own products — and keep improving them with what our players tell us.

Mobile games

Quick, cheerful Android games made to be played wherever you are.

Apps

Apps with clean design and simple use, from the first sketch to Google Play.

Web experiences

Sites and games that run in the browser, fast on every screen.

Online & multiplayer

Real-time opponents, rooms, notifications and leaderboards — reliable and safe.

AI where it helps

Artificial intelligence for smoother play, such as automatic answer scoring.

Design & motion

Characters, colours and animation that make every tap feel good.

How we work

A small team with a big eye for detail.

  1. Idea

    We start with something we would love to play ourselves.

  2. Prototype

    We build it fast and test it from day one.

  3. Testing

    On real phones, small and large, before it reaches you.

  4. Launch & improve

    We listen to players and get better with every update.

See them in motion

Our games in 25 seconds.

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Got an idea, a question or a proposal?

Write to us — we read every message and answer as soon as we can.